31
TITLE: Game-Based Learning, Gamification in Education and Serious Games
AUTHORS: de Carvalho, Carlos Vaz; Coelho, Antonio ;
PUBLISHED: 2022, SOURCE: COMPUTERS, VOLUME: 11, ISSUE: 3
INDEXED IN: Scopus WOS DBLP CrossRef: 33
32
TITLE: Inovação sustentável e aprendizagem integrada com o laboratório aberto de experimentação interdisciplinar
AUTHORS: Maria M G d A Pinto; Armando J Sousa ; António Coelho ; António M Rosa; Hugo Barreira; Inês Amorim; Joana Miranda; BOTELHO, Maria Leonor ; Rodolfo Matos; Susana Medina;
PUBLISHED: 2022
INDEXED IN: Handle
33
TITLE: ProGenVR: Natural Interactions for Procedural Content Generation in VR
AUTHORS: Bruno Carvalho; Daniel Mendes ; António Coelho ; Rui Rodrigues ;
PUBLISHED: 2022, SOURCE: ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30 - December 3, 2022.
INDEXED IN: DBLP
34
TITLE: Recommendation Tool for Use of Immersive Learning Environments
AUTHORS: Leonel Morgado ; Manuel Torres ; Dennis Beck; Fernanda Torres; Antonio Almeida ; Ana Simões ; Filpa Ramalho ; António Coelho ;
PUBLISHED: 2022, SOURCE: 8th International Conference of the Immersive Learning Research Network, iLRN 2022, Vienna, Austria, May 30 - June 4, 2022
INDEXED IN: Scopus DBLP CrossRef: 4 Unpaywall Handle
35
TITLE: The game pentade: A design model proposal for games for education. A Design Model Proposal for Games for Education
AUTHORS: Raposo, L; Guerra, H; Morais, C ; Coelho, A ;
PUBLISHED: 2022, SOURCE: Handbook of Research on the Influence and Effectiveness of Gamification in Education
INDEXED IN: Scopus CrossRef Unpaywall
37
TITLE: Visitors come to experience science: towards a non-obtrusive evaluation method based on immersive virtual reality
AUTHORS: Morais, C ; Luciano Moreira ; Teixeira, A; Aguiar, T; Coelho, A ; Pereira, V; Jacinto, A; Varzim, M; Paiva, JC; Rosa, M;
PUBLISHED: 2022, SOURCE: JCOM-JOURNAL OF SCIENCE COMMUNICATION, VOLUME: 21, ISSUE: 1
INDEXED IN: Scopus WOS CrossRef: 4 Handle
38
TITLE: A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality
AUTHORS: Cassola, F ; Pinto, M; Mendes, D ; Morgado, L ; Coelho, A ; Paredes, H ;
PUBLISHED: 2021, SOURCE: 28th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) in 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021)
INDEXED IN: Scopus WOS DBLP CrossRef: 17 Handle
39
TITLE: An experience of using Kahoot! while going online
AUTHORS: Cruz, Sofia; Urbano, Diana ; Coelho, Antonio ; Pego, Joao Pedro ;
PUBLISHED: 2021, SOURCE: 4th International Conference of the Portuguese-Society-for-Engineering-Education (CISPEE) in 2021 4TH INTERNATIONAL CONFERENCE OF THE PORTUGUESE SOCIETY FOR ENGINEERING EDUCATION (CISPEE)
INDEXED IN: Scopus WOS CrossRef
Page 4 of 18. Total results: 176.